Steppe Rigid
Aptly named, the Rigid are a near unbreakable foe. They often form fall-back positions behind the battle lines. Many a time the Rigid have been sacrificed, delaying the enemy while the main force recovers and regroups behind their unyielding wall of flesh, bone and iron. Their role is hardly a glorious one and usually comes to an end jammed into a choke point against hopeless odds.
Special Notes: Due to its lack of weaponry, this unit cannot attack the enemy. When defending however, it retaliates with heavy strikes with the front of its shield.
Information
Advances from: | Steppe Shieldbearer |
Advances to: | Steppe Stoic |
Cost: | 32 |
HP: | 50 |
Movement: | 4 |
XP: | 18 |
Level: | 2 |
Alignment: | chaotic |
ID | Steppe Rigid |
Abilities: |
Attacks (damage - count)
shield bash melee | 7 - 3 impact | defend only |
Resistances
blade | 50% | pierce | 50% | |||
---|---|---|---|---|---|---|
impact | 40% | fire | 0% | |||
cold | 20% | arcane | 0% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | 99 | 20% | |
Flat | 1 | 40% | |
Forest | 2 | 60% | |
Frozen | 1 | 40% | |
Hills | 2 | 50% | |
Mountains | 3 | 50% | |
Mushroom Grove | 3 | 40% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 30% | |
Unwalkable | 99 | 20% | |
Village | 1 | 60% |